﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;

namespace GameEngine.Model.Data
{
    public interface IGameVO<IdType> : IVO
        where IdType : IComparable<IdType>
    {
        //Properties:

        IGameVOId Id { get; set; }
        string Name { get; set; }
        float MaxHeight { get; set; }
        float MinHeight { get; set; }
        float TileHeightUnit { get; set; }
        Point TileSize { get; set; }
        IDictionary<int, ILevelVOId> LevelOrder { get; set; }
        int CurrentLevel { get; set; }

        //Containers:

        List<IViewStateVO> ViewStates { get; set; }
        List<ILevelVO<IdType>> Levels { get; set; }
        List<IThingTypeVO<IdType>> ThingTypes { get; set; }
        List<IViewVO<IdType>> Views { get; set; }
        List<IResourceVO> Resources { get; set; }

        //void DeSerialize(string serliazedString);
    }

    public interface IGameVOId : ISimpleId<string>
    {
    }
}